The only possible exploit that I can see is if a ship stays right at the edge of targeting range AND the Entosis link would work in such a way, that it would immediately abort and allow warp, once it is out of range.ĭevs: please make sure, that an Entosis Link completes it cycle (including all negative effects) no matter what. I don't see people doing suicide ganks or other "just for LOLz" stuff in faction frigs either, since that would be the price point of a ceppy with T2 Entosis. 20 Million for the T1 almost doubles the price of your ceptor AND ties you down for 5 minutes, which is an awful long time, for something as squishy as a ceptor.īuying the T2 version for increased range and faster cycle time, greatly benefits a ceptor but at 80 Million its not cheaps either. No, cause Entosis links are BY FAR the most pricey T1/T2 module, you can put on a subcap. Interceptors are already annoying enough with their bubble immunity, this is just going to make it even worse. I am also envisioning troll fleets of slippery entosis interceptors. The 250km range on the T2 sov laser seems kind of silly: maybe they could have falloff, which increases the amount of time to capture from the base time when in optimal range? They could burn down unused sov without claiming it for anyone, and turn unused stations into freeports. I loved the question that Rowells(?) asked about capsuleers in NPC corps using the new sov lasers: maybe when they do, they're always working in favor of turning away from sov and toward freeport status. (Alternately, you could let multiple corps within an alliance claim sov, and have the alliance be the unifying mechanic). So, what if you introduced coalitions as a formal mechanic, but as a way of encouraging density instead of sprawl: a coalition is a group of alliances that hold sov in the same space, but with different prime times. If it's a problem for an alliance of 20 people, maybe it's a problem. ![]() ![]() So we could theoretically cover one or two TZs, but we wouldn't want to either-or. My last alliance was about 20 people, and we still managed to cover two time zones (EU and US), with peak activity in late-EU early-US. I'm not in a position to judge the overall effectiveness of the system, so I'll just give props for a bold move.
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